Finding Normalcy In Cyberpunk
with Cyberpunk #KB3DCONTEST Concept Winner José Valente
New Bashers On The Block
These Featured New Bashers have just learned 3D using KitBash3d and are loving it!
Halo Infinite Senior Concept Designer Uses Sci-Fi Industrial In Realtime
Ben Mauro creates our Sci-Fi Industrial cover art using Blender's realtime engine EEVEE.
A Look Inside Our Texturing Process
With KB3D Texture Artist Alexey "HRDesign" Druzhkov
Adding Sci-Fi & Fantastical Flare to Machinery Props
Naughty Dog's Aaron Limonick shares his Machinery cover process and thoughts on his career
Tried & Trusted CRYENGINE workflows for 3Ds Max
Junior Technical Designer, Roman Perezogin shares his workflow with Cryengine and 3Ds Max.
A Peek Into Our Modeling Process with Sebastian Bielecki
The man behind Medieval Market's 168 unique models, 12 million polygons and the 160 hours it took to complete
Darren Butler Joins KitBash3d as Head of 3D
Former Blur Studio CG Supervisor, Darren Butler, recounts his tenure and looks ahead with KB3D...
Fortitude in the Face of Mayhem
With Concept Artist Christo Crafford
The Fascination of Life Cyberpunk #KB3Dcontest entry
With TT Games Studio Concept Artist Nathan Haines.