From Playing “Modern Warfare 2” to Making 3D Models Professionally

Favelas: Behind the Render In this special edition of “Behind the Render,” we’re joined by Joseph Sylvester, the artist responsible for all the 3D modeling in our latest asset...

City Streets: Behind The Render

3D artist Mike Golden, also known as Droquis, shares his process creating the cover art for our City Streets asset kit.

Who is Beeple?

From 'zero experience' to world-renowned crypto artist. If you’re unfamiliar with Beeple's story, let us introduce you!

Lunar Base: Behind the Render

To demonstrate this new kit in action, we called on Blizzard Entertainment (World of Warcraft, Overwatch, Diablo series) Senior Digimatte Artist Evan Butler.

Storefronts: Behind the Render

There’s a lot you can do with Storefronts, so to break it all down, we got the perfect person: Darren Butler.

Arch Vogue: Behind the Cover Art

Olubunmi John walks us through his process of creating the cover art for our latest kit.

A Kingdom Above the Clouds: Behind the Shangri-La Cover Art

ILM concept artist Pablo Carpio takes us through his Shangri-La cover and breaks down his process.

Become a KitBash3d Ambassador!

Are you an expert in your software or render engine? Join the KB3D Ambassador program!

Tips For Staying Creative At Home

Now more than ever, the world needs your creativity.

A Peek Into Our Modeling Process with Sebastian Bielecki

The man behind Medieval Market's 168 unique models, 12 million polygons and the 160 hours it took to complete