A Kingdom Above the Clouds: Behind the Shangri-La Cover Art
ILM concept artist Pablo Carpio takes us through his Shangri-La cover and breaks down his process.
Military Outpost: From Concept to Texturing
Check out how the KitBash3d team created Military Outpost!
Heavy Metal: Light As A Feather
Check out our interview with Heavy Metal cover artist Droquis!
Halo Infinite Senior Concept Designer Uses Sci-Fi Industrial In Realtime
Ben Mauro creates our Sci-Fi Industrial cover art using Blender's realtime engine EEVEE.
Adding Sci-Fi & Fantastical Flare to Machinery Props
Naughty Dog's Aaron Limonick shares his Machinery cover process and thoughts on his career
A Peek Into Our Modeling Process with Sebastian Bielecki
The man behind Medieval Market's 168 unique models, 12 million polygons and the 160 hours it took to complete
Lighting Up Cyber Streets
With Head of 3D Mike Golden AKA Droquis
Designing the Wasteland Cover Art
With BioWare Concept Artist Ken Fairclough