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KB3D Stories

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Colonial: Behind the Cover Art

If you look at the epic 3D worlds Oliver Beck has built so far, we think you’ll agree he more than deserves a shoutout.

Colonial: Behind the Cover Art

Arch Vogue: Behind the Cover Art

Olubunmi John walks us through his process of creating the cover art for our latest kit.

Arch Vogue: Behind the Cover Art

Our Neo Dubai 4.0 Kit is Available Now!

Behind the Neo Dubai cover with illustrator Jake Williams...

Our Neo Dubai 4.0 Kit is Available Now!

Our Brooklyn 4.0 Kit is Available Now!

Pablo Dominguez shares his process creating the cover art for Brooklyn, our newest 4.0 kit!

Our Brooklyn 4.0 Kit is Available Now!

A Kingdom Above the Clouds: Behind the Shangri-La Cover Art

ILM concept artist Pablo Carpio takes us through his Shangri-La cover and breaks down his process.

A Kingdom Above the Clouds: Behind the Shangri-La Cover Art

Military Outpost: From Concept to Texturing

Check out how the KitBash3d team created Military Outpost!

Military Outpost: From Concept to Texturing

Heavy Metal: Light As A Feather

Check out our interview with Heavy Metal cover artist Droquis!

Heavy Metal: Light As A Feather

Halo Infinite Senior Concept Designer Uses Sci-Fi Industrial In Realtime

Ben Mauro creates our Sci-Fi Industrial cover art using Blender's realtime engine EEVEE.

Halo Infinite Senior Concept Designer Uses Sci-Fi Industrial In Realtime

Adding Sci-Fi & Fantastical Flare to Machinery Props

Naughty Dog's Aaron Limonick shares his Machinery cover process and thoughts on his career

Adding Sci-Fi & Fantastical Flare to Machinery Props

A Peek Into Our Modeling Process with Sebastian Bielecki

The man behind Medieval Market's 168 unique models, 12 million polygons and the 160 hours it took to complete

A Peek Into Our Modeling Process with Sebastian Bielecki

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