Horsing Around With Spaceships
Art Director/Designer Jan Schönwiesner in true KitBashing fashion turns our Spaceships kit into a horse...
Military Outpost: From Concept to Texturing
Check out how the KitBash3d team created Military Outpost!
Heavy Metal: Light As A Feather
Check out our interview with Heavy Metal cover artist Droquis!
The Unstoppable, Diabetic DarMar and His Spaceships Cover
3D concept designer, Darko “DarMar” Markovic, goes behind his Spaceships creation as well as entire career journey thus far...
New Bashers On The Block
These Featured New Bashers have just learned 3D using KitBash3d and are loving it!
Halo Infinite Senior Concept Designer Uses Sci-Fi Industrial In Realtime
Ben Mauro creates our Sci-Fi Industrial cover art using Blender's realtime engine EEVEE.
A Look Inside Our Texturing Process
With KB3D Texture Artist Alexey "HRDesign" Druzhkov
Tried & Trusted CRYENGINE workflows for 3Ds Max
Junior Technical Designer, Roman Perezogin shares his workflow with Cryengine and 3Ds Max.
Concocting A Fairy Tale
With Finnish concept artist, illustrator and architect Tarmo Juhola
Introducing Kits 3.0!
Brand new features include native file formats for Maya | 3DS Max | Cinema 4D | Blender, pre-built shaders for Octane | Redshift | Vray | Default Renderers and...