Adding Sci-Fi & Fantastical Flare to Machinery Props
Naughty Dog's Aaron Limonick shares his Machinery cover process and thoughts on his career
Tried & Trusted CRYENGINE workflows for 3Ds Max
Junior Technical Designer, Roman Perezogin shares his workflow with Cryengine and 3Ds Max.
A Peek Into Our Modeling Process with Sebastian Bielecki
The man behind Medieval Market's 168 unique models, 12 million polygons and the 160 hours it took to complete
Darren Butler Joins KitBash3d as Head of 3D
Former Blur Studio CG Supervisor, Darren Butler, recounts his tenure and looks ahead with KB3D...
Fortitude in the Face of Mayhem
With Concept Artist Christo Crafford
The Fascination of Life Cyberpunk #KB3Dcontest entry
With TT Games Studio Concept Artist Nathan Haines.
Danar's Beautiful Dark Twisted Fantasy
With The Last of Us 2 Concept Artist Danar Worya.
A Cavernous Megacity Within A Megacity
With DNEG VFX Supervisor and 2nd place Cyberpunk #KB3Dcontest winner Toni Pykalaniemi
Introducing The Post-Apocalypse #KB3Dcontest!
With 2 Optional Prompts and Over $10,000 In Prizes!
Human Connection In A Cyberpunk World
With freelance artist and #kb3dcontest finalist Daniele Gasparini