What advice would you give aspiring artists who want to work on big movies or with their favorite directors, but don't know how to break in?
My advice is don't wait for the big movie to come, that happens over time and with experience. When you're starting out, take any job you can get, just as long as you're learning with each one, meeting great people that you want to work with, and building your portfolio one step at a time. Always be learning, always be growing, consistently strive to be the best artist you can be, and continually put your work out there to be discovered. I hope that KitBash3d makes the barrier to entry a little easier, that we can provide the tools to allow you to create cinematic quality work, that the kb3d community can provide some support during your journey, and that we can inspire you to pursue this incredible path of building virtual worlds.
Maxx Burman is a Los Angeles-based Artist and Entrepreneur, known for his matte painting and art direction work in film, television, video games, commercials, and design. His matte paintings have been featured in films such as Godzilla, Iron Man 3 and Her, shows including Game of Thrones, The Walking Dead and House of Cards, and video games like Titanfall 2, Halo, Far Cry, League of Legends, and Dark Souls. In 2017, Maxx co-founded KitBash3d and We Are Fuzzy. He c
urrently spends his time dedicated to enabling and inspiring artists through KitBash3d, creating without permission through We Are Fuzzy, and occasionally helping on film or video game projects, but only if it's fun and feeds the soul.