



Title
From AAA to Indie: A Quest for Creative Freedom

"Moving from environments where armies of artists bring worlds to life, to an indie setting where resources are much tighter, was a stark shift."






Title
Challenges of
Indie Development

"Cargo allowed us to visualize the comic's worlds in 3D space almost immediately, giving our team a tangible sense of place and scale."
Title
From Initial Concept to Final Production




Rethinking Game Development
Title


