Title
From AAA to Indie: A Quest for Creative Freedom
"Moving from environments where armies of artists bring worlds to life, to an indie setting where resources are much tighter, was a stark shift."
Title
Challenges of
Indie Development
"Cargo allowed us to visualize the comic's worlds in 3D space almost immediately, giving our team a tangible sense of place and scale."
Title
From Initial Concept to Final Production
Rethinking Game Development
Title
“Anybody that comes from AAA, or anybody that has high ambitions for their game, Cargo is an incredible tool to have. If your gameplay and design is well done, you can have the authenticity of a AAA game.”
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